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Hello! Your assets are really well-made, you did and awesome job!

I curious about the license, can you please explain what is an "IA project"?

You mean feeding a generative AI model, right?

Is that ok if the game uses AI for the enemies' behavior?

Is that ok if I use generative AI to help me develop the game, like generating code, or dialogs, or even the story?

Is that ok if I use other assets generated by AI?


I am sorry for asking this much questions, that's the first time I see such a license, it's very new to me.

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Hey yuri, 

Yes I don't want ppl to feed an AI model with my assets. You are fine using my assets in your project ☺️👍

Thanks so much for clarifying, hope you have a nice day!

Thanks, you too !

Hi GIF. All good?

I love your packs, I think everything is very beautiful, you are very talented :)

I have a question, I am developing a game with Godot 4 and I need the content in a PNG file. As I'm Brazilian, it's easier for me to buy through Steam than directly through this website here. If I buy through Steam, will I have access to the content in PNG so I can use it in Godot 4?

Hey mate I'm fine, thx :)

My Steam packages are only a subset of all of my collection, and they are scaled (x2 and x3) to match rpg maker requirements. So it's not super easy to use them in another engine.

I can send you downloads keys for the itchio assets if you prefer (plain .png files). Just send me a mail at pixelart<dot>asset<at>gmail<dot>com

Hello!

I'm wondering if all of the asset packs in the Super Retro World are using one and the same color palette, or if there are several? I'm currently researching the possibility to tweak the colors in a smooth way "world-wide" when it comes to asset pack "worlds", and would like to know if I would need to do changes in only one color palette for the entirety of Super Retro World , or in several.

Thanks in advance!

Hey :)

I'm using the same palette in every pack, with sometimes in-between colors for some sprites when I'm out of options.

You'll find the palette in most of the atlas.png files 👍

Thank you so much for the very fast answer! That's very helpful to know.

All the best
Mawleen

(+1)

good luck with your project !

hello am game dev i need to asset pack  for RBG game 

So the bundle you have all of it works with rpg maker mz? sorry if im repeating a question here

My assets are indeed prepared for rpg maker MZ :)

If you encounter any issue, let me know !

no bro

so does all your packs work on godot 4?

Yes since these assets are just .png files. Do you need 3x3 autotiles ? Here (animated and single frame) : 

Hi, there does not seem to be a godot_autotile for the darker grass or for the cliffs?

(+2)

Oops, maybe a mistake on my side. I'm focusing of exporting my assets to Godot v3 and v4 these days, so I'll update this package once I'm done :).

Thanks for replying, I'm really enjoying these assets. Looking forward to the updates.

Great asset pack! I've purchased your bundle and used it to create the following game with it:

https://hollander94.itch.io/dungeons-of-elements


It was a pleasure working with your assets!

Is the autotiles folder supposed to be empty?

hey spiritjoi :)

I'll take a look at that next week ! Prob a mistake I've made

After inspection : it's an error on my side during the packaging. You are not missing any content since it just the autotiles rearanged in another standard format.

Should be fixed this week :)

Awesome looking sets. I got the full collection in hopes of building out my MMO prototype with it. How did you do the winding river in the first image though? The only water edge assets I see have right angles. Did you hack it with half tile layering, or are there diagonal water assets I am missing?

Hi Bonywa :)

Thanks !

Regarding the river : yes, this is not tiled based. I have used the assets and cut some tiles in thinner slices to give the piece a more natural look.

(1 edit)

Thank you for this cute tileset!
Would it be possible to request another tree variation, or two? I love your pixel art but would like to see your take on some flowering trees (crepe myrtle, cherry blossoms, or magnolia)

(+1)

Hello moots4 :)

Oki, I'm noting this for a future update !

Has anyone gotten some of these tilesets working on Godot 4's Terrain system?

Hey, regardt, please see my reply here : How to use Godot autotiles feature

Are godot autotiles compatible with godot 4?

Good question, I'll experiment this week and update packages accordingly 👍

Hey there! Any luck with this? :)

(1 edit) (+1)

Oh mb, friend, I didn't check yet. I note that for tomorow

(+2)

Hi :)

Here are my steps :

  • Download Godot 4.x (I'm using v4.3.1 for Windows 64b).
  • Create a new sample project for desktop.
  • Create a sample 2D Scene with a tilemap as a child node :

 

  • In the FileSystem window, drag & drop any godot autotile (.png) you have from my assets collection :


  • In the Tilemap inspector, create a new Tileset :

  • Within the Tileset fields, add a new Terrain with the following options :


  • Now go In the Tileset Tab (should be at the bottom side of the engine window) and drop the autotile.png in it :


  • Select all of the tiles :


  • Go in the "Paint" section, select the options "Terrain Set" + your terrain name and draw the template (in red) as below :


  • FInally, you can go in the Tilemap tab, select your terrain and draw the autotile on the Scene :)

PAINFUL ! I'll see what I can do to make it easier, but it will certainly require Godot to first release an Assets Store so I could package and deliver the autotiles myself :)

PS : this video helps me with the setup : Tilemap and Autotile in 5 minutes | Tiles/Pattern/Terrains in Godot 4 - YouTube

I appreciate the helpful response! Thank you for taking the time, I greatly appreciate it! :)

🥰👍

I just finished a 2D topdown RPG Unity course. I've had a story for a RPG for a while now. Was looking around for a complete Tileset for complete world building.

Found this, and am so happy!!! So many assets and all in the same style, ultra win!! Can't wait to start using!!

Have fun 🥰 !

Deleted 144 days ago

Well, I'm sorry if you feel that way regarding the full bundle.  Grass is (mostly) light green and should match many scenarios. Do you mind sharing the tiles you are talking about ? Maybe I missing the point.

(2 edits)

Hey there, I got the whole collection to fool around with in RPG Maker MV. I love the art style, and I think you did a great job (:
Sorry if this is a silly question, but I'm not even sure how to google this because I'm very new... but how do you get the imported assets to "shift" along a tile so they are slightly "higher" or "lower"? For example, this is a sample screenshot from your interior pack, and I noticed the pots behind the counter, and the items on the table:


For reference, here's a table with your assets in my personal project:



My question is, is this an RPG Maker setting/function I don't yet know about? Or a matter of perhaps manually modifying the assets on my end? Or is this just a constraint of using RPG Maker and I have to deal with it?

Hope you can point me in the right direction. Any help is appreciated. Thanks!

hey rmegali :)

RPG Maker comes will a lot of constraints, indeed (one of them is being stuck within the tile grid). So you'll need to edit the tileset directly in a separated image editor software and shift the tiles you want there👍

Good luck with your project !

Got it, thanks for the quick reply!

I bought the whole pack but cannot find the cool portal looking thing from the samples. Also the waves the other guy mentioned. Can you please update the packs with these assets?

Hello Yourking77 !

  • Waves are arranged here in the current atlas :

They are not animated tho, do you want an animated one ? The RPG asset tileset overworld pack (Super Retro World by Gif) by Gif (itch.io) got some animated beach water tiles (not exactly the same). If you want I can send you the tiles directly so you don't have to pay the whole pack for it.

(1 edit)

No that is okay thank you very much! and okay that is why I missed it I skipped the legacy tile folder and only searched the MV folders. I bought the whole bundle so I have all of your released assets and am very pleased with them thus far! Had over like 10k png files to pour through so please excuse me for not seeing it. Thanks so much I will look for the portals now and report back if I have any trouble finding it.


Edit: Okay I got it, it is packed in a zip and it is in the atlas so I definately would not have found that without your help thank you!


On a seperate note could I please request a giant tree tileset? I could use it in your awesome style of graphics to go with my game and I am sure that is a common enough theme that I am not alone.

Sure, do you have a reference so I can go in the right direction ?

(1 edit)

No not really, I am not an artist so I have a hard time imagining it. I can adjust my game to whatever creative vison you decide to go with if you decide to make it but let me tell you what details I did have in mind.


I imagined the trees in my game more like outside tree houses hanging from a big tree like some sort of fairy type thing so all natural looking wood and stuff, definately lots of leaves and stuff hiding it from veiw from the ground, maybe go inside the trunk of the tree every once in a while.


Again if you decide to follow up on my request thank you so much! Go with whatever vision you can picture that you think would sell well for others as well I don't want to waste your time with something just for me as I can't really afford to pay an arm and a leg here so I'd hate to waste your time with something nobody else will want :)

I'll give it a try and let you know in a few days :)

(1 edit)

hey mate,

I'm working on it and should have a first version this weekend. This will come as a separate package with tiles to build custom giant tree (similar to https://finalbossblues.itch.io/giant-tree, but with additionnal stuff)

(free for you)

What game engine are you using btw ? Rpgmaker mv ?

(1 edit)

Hi there, 2 questions. I can seem to find these grass cliffs anywhere, can you hope me locate them? Are the waves for the beach animated? I can't find these anywhere either. This reference image was included in your screenshots


Hey Marty :)

Beach tiles are not animated, but the Overworld pack got some animated water beach tiles if you want. I can send you the tiles or give you a download key if you want to take a look.

Grass cliff is a legacy tile I've removed in the past. I'll add it back to this pack later today (under legacy/legacy_tiles.zip)

Hey! Thanks for getting back to me. No need for a product key I have the overworld pack too thanks. 

Looking forward to the cliffs. Thanks!

Hello, I am going to be honest that it is not the best feeling for someone who bought ALL of your packs (mostly for support since i did not need them at the time but they were beautiful), now that I actually need to use them in Unity I am being forced to re-buy them on that platform.

Action point: Please upload the .unitypackage file you uploaded to the unity store as an additional download option to all the itch.io assets. You don't need any unity keys or anything else you mentioned in other comments for this. 

Hello c-karaolis,

Well, the content you buy from itchio can be used in any game engine, even Unity. I have packaged a version for the Unity Assets Store but it's the same assets to begin with.

I can take a look for an additional download option, yeah :)

(+1)

Hi, thank you very much for considering the additional download options. Mostly is for the assumed convenience of setting up the tilemaps with autotiles and such things that I always find so hard to set up on my own. Yes I am artistically impaired and its not your fault. Your assets are amazing so thank you for creating them and sharing them with us!

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