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Great asset pack! I've purchased your bundle and used it to create the following game with it:

https://hollander94.itch.io/dungeons-of-elements


It was a pleasure working with your assets!

Is the autotiles folder supposed to be empty?

hey spiritjoi :)

I'll take a look at that next week ! Prob a mistake I've made

After inspection : it's an error on my side during the packaging. You are not missing any content since it just the autotiles rearanged in another standard format.

Should be fixed this week :)

Awesome looking sets. I got the full collection in hopes of building out my MMO prototype with it. How did you do the winding river in the first image though? The only water edge assets I see have right angles. Did you hack it with half tile layering, or are there diagonal water assets I am missing?

Hi Bonywa :)

Thanks !

Regarding the river : yes, this is not tiled based. I have used the assets and cut some tiles in thinner slices to give the piece a more natural look.

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Thank you for this cute tileset!
Would it be possible to request another tree variation, or two? I love your pixel art but would like to see your take on some flowering trees (crepe myrtle, cherry blossoms, or magnolia)

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Hello moots4 :)

Oki, I'm noting this for a future update !

Has anyone gotten some of these tilesets working on Godot 4's Terrain system?

Hey, regardt, please see my reply here : How to use Godot autotiles feature

Are godot autotiles compatible with godot 4?

Good question, I'll experiment this week and update packages accordingly 👍

Hey there! Any luck with this? :)

(1 edit) (+1)

Oh mb, friend, I didn't check yet. I note that for tomorow

(+1)

Hi :)

Here are my steps :

  • Download Godot 4.x (I'm using v4.3.1 for Windows 64b).
  • Create a new sample project for desktop.
  • Create a sample 2D Scene with a tilemap as a child node :

 

  • In the FileSystem window, drag & drop any godot autotile (.png) you have from my assets collection :


  • In the Tilemap inspector, create a new Tileset :

  • Within the Tileset fields, add a new Terrain with the following options :


  • Now go In the Tileset Tab (should be at the bottom side of the engine window) and drop the autotile.png in it :


  • Select all of the tiles :


  • Go in the "Paint" section, select the options "Terrain Set" + your terrain name and draw the template (in red) as below :


  • FInally, you can go in the Tilemap tab, select your terrain and draw the autotile on the Scene :)

PAINFUL ! I'll see what I can do to make it easier, but it will certainly require Godot to first release an Assets Store so I could package and deliver the autotiles myself :)

PS : this video helps me with the setup : Tilemap and Autotile in 5 minutes | Tiles/Pattern/Terrains in Godot 4 - YouTube

I appreciate the helpful response! Thank you for taking the time, I greatly appreciate it! :)

🥰👍

I just finished a 2D topdown RPG Unity course. I've had a story for a RPG for a while now. Was looking around for a complete Tileset for complete world building.

Found this, and am so happy!!! So many assets and all in the same style, ultra win!! Can't wait to start using!!

Have fun 🥰 !

Deleted 41 days ago

Well, I'm sorry if you feel that way regarding the full bundle.  Grass is (mostly) light green and should match many scenarios. Do you mind sharing the tiles you are talking about ? Maybe I missing the point.

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Hey there, I got the whole collection to fool around with in RPG Maker MV. I love the art style, and I think you did a great job (:
Sorry if this is a silly question, but I'm not even sure how to google this because I'm very new... but how do you get the imported assets to "shift" along a tile so they are slightly "higher" or "lower"? For example, this is a sample screenshot from your interior pack, and I noticed the pots behind the counter, and the items on the table:


For reference, here's a table with your assets in my personal project:



My question is, is this an RPG Maker setting/function I don't yet know about? Or a matter of perhaps manually modifying the assets on my end? Or is this just a constraint of using RPG Maker and I have to deal with it?

Hope you can point me in the right direction. Any help is appreciated. Thanks!

hey rmegali :)

RPG Maker comes will a lot of constraints, indeed (one of them is being stuck within the tile grid). So you'll need to edit the tileset directly in a separated image editor software and shift the tiles you want there👍

Good luck with your project !

Got it, thanks for the quick reply!

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